The Warlock known as Setspear lived his solitary life in caves high up the sheer cliff faces of the Grand Mesa. His mummified remains were discovered by cliff climbers who brought it to Gatesville to sell. It eventually found its way to Dule college where it was deciphered by Alna Duke and became a subject of intense study as well as a part of the college curriculum. Some of the more interesting and unique spells recovered include:
Faun’s Nap (level 2)
Puts any bestial and nonmagical creature smaller than a hound into a perfect and ridged stasis. Statue-like, the creature will keep in this state without food, water, or air indefinitely but will immediately awaken if temperature drops below freezing or if it is exposed to fire or extreme heat. The creature is extremely hard to pierce or otherwise damage, reducing usual damage done to it by two points per die. However once damage is done the creature will violently reanimate before painfully dying in 1 to three turns.
Requires a chalk circle and 5 minutes of incantation and chanting while the creature is bound or compelled to stay within the circle
Life Spark (level 1)
By pushing a well used wand hard into the haired or furred flesh of a creature or humanoid the sorcerer creates a spark that will drop to the ground and dance like water droplets on a hot griddle, sizzling and flickering and smelling of burnt hair. The victim loses 1d6 hp. The process only takes a brief moment but involves enough sustained pressing and concentration that it can not be done via an attack and can only be affected upon a surprised, unconscious or otherwise unwitting target unless the process is voluntary. The spark will continue to dance near the feet of the caster or any person to which the caster directs it. At any time the spark can be picked up and pressed to a wound to repair 1 to 10 hp of damage. The spark will persist until used for 10 to 60 minutes at which point it will collapse making the sound of a tiny thunderclap.
Requires a well used wand smeared with the droppings of bat or foul.
Delayed Messenger (level 0)
By whispering a message into an envelope, sealing it with wax, and burning the envelope an incantation will be set in motion that will replay the whispered, yelled, or spoken message in the exact sport in the future.
The Secret of the incantation is in the ceremonial candle which must be made of Reed Quail tallow. The envelope must be sealed and burned with wax and fire from the second burning of this candle. The length of time between the first and second burning of the candle determines the delay between the message being spoken and the message being repeated.
The spell takes no spell slots and requires only that you are trained at magic, have studied the spell, and have crafted a suitable candle.
Avian Vomitus (level 2)
In speaking the words of this spell and swallowing whole in its shell the egg of a bird, the caster will painfully and violently wretch and convulse repeatedly. Each convulsion produces 1d8-2 birds of the type swallowed. The caster will vomit 1 to 8 times with the first 3 coming in the span of 3 turns with any remainder being separated by 1 to 20 minutes.
The vomited birds will immediately attempt to fly away.
There is a 1 in 8 chance that even the smallest eggs will present a choking hazard that must be remedied. Medium eggs like that of a small chicken present a 1 in 4 chance and larger eggs are not likely to function without some additional device or magic.
Dry heaves that produce no birds have a 1 in 100 chance of causing a hemorrhage and the coughing of blood and loss of a hit point. A hemorrhage has a one in ten chance of being immediately fatal via bleeding out into your own lungs.
Verdict of Idols (level 3)
Three Idols carved by the caster from a combination of dark, light, and multihued materials costing no less than 10 gp each can be compelled to animate by the feeding of three bodily fluids. The idols can be asked to provide a verdict and they will argue the case amongst themselves and render a decision via vote. There is no guarantee that the demons that inhabit the idols will give the correct answer but it will be delivered to the best of their knowledge of the facts as presented and without bias, prejudice, or deception.
After three verdicts the Idols will no longer function and will begin to decay to dust in 1 to 6 weeks.